# 0 - Sloop
model = {
	cost				= 4
	buildtime 			= 400
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 24
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 5
	seadefence			= 2
	airdefence			= 1
	seaattack			= 1
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 3000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 1 - Protected Cruiser
model = {
	cost				= 3
	buildtime 			= 280
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 26
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 6
	seadefence			= 2
	airdefence			= 1
	seaattack			= 4
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 2 - Armored Cruiser
model = {
	cost				= 7
	buildtime 			= 400
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 22
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 8
	airdefence			= 1
	seaattack			= 8
	subattack			= 0
	airattack			= 1
	shorebombardment		= 2
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 6000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 3 - Light Cruiser
model = {
	cost				= 5
	buildtime 			= 280
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 30
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 5
	seadefence			= 3
	airdefence			= 1
	seaattack			= 6
	subattack			= 0
	airattack			= 1
	shorebombardment		= 1
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 4 - Pocket Battleship
model = {
	cost				= 8
	buildtime 			= 425
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 6
	airdefence			= 2
	seaattack			= 9
	subattack			= 0
	airattack			= 1
	shorebombardment		= 2
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 0.8
}
# 5 - Treaty Sloop
model = {
	cost				= 4
	buildtime 			= 270
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 20
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 5
	seadefence			= 3
	airdefence			= 1
	seaattack			= 4
	subattack			= 0
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 6000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 6 - Treaty Small Light Cruiser
model = {
	cost				= 4
	buildtime 			= 295
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 33
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 5
	seadefence			= 3
	airdefence			= 2
	seaattack			= 5
	subattack			= 0
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 7 - Treaty Light Cruiser
model = {
	cost				= 6
	buildtime 			= 325
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 33
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 5
	seadefence			= 4
	airdefence			= 2
	seaattack			= 7
	subattack			= 0
	airattack			= 1
	shorebombardment		= 1
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 8- Treaty Heavy Cruiser
model = {
	cost				= 6
	buildtime 			= 350
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 3
	airdefence			= 1
	seaattack			= 8
	subattack			= 0
	airattack			= 1
	shorebombardment		= 2
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 9 - AA Light Cruiser
model = {
	cost				= 5
	buildtime 			= 300
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 2
	visibility			= 5
	seadefence			= 3
	airdefence			= 1
	seaattack			= 5
	subattack			= 1
	airattack			= 3
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 10 - Large AA Light Cruiser
model = {
	cost				= 8
	buildtime 			= 400
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 6
	seadefence			= 6
	airdefence			= 3
	seaattack			= 8
	subattack			= 0
	airattack			= 4
	shorebombardment		= 1
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 11 - Super Cruiser
model = {
	cost				= 10
	buildtime 			= 450
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 8
	airdefence			= 3
	seaattack			= 13
	subattack			= 0
	airattack			= 2
	shorebombardment		= 3
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 12 - Post-Treaty Light Cruiser
model = {
	cost				= 7
	buildtime 			= 340
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 33
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 6
	seadefence			= 6
	airdefence			= 3
	seaattack			= 7
	subattack			= 0
	airattack			= 2
	shorebombardment		= 1
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 13 - Post-Treaty Heavy Cruiser
model = {
	cost				= 7
	buildtime 			= 360
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 6
	airdefence			= 3
	seaattack			= 8
	subattack			= 0
	airattack			= 2
	shorebombardment		= 2
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 14 - Semi-Modern Heavy Cruiser
model = {
	cost				= 8
	buildtime 			= 400
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 7
	airdefence			= 3
	seaattack			= 11
	subattack			= 0
	airattack			= 2
	shorebombardment		= 2
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 15 - Nuclear Super Cruiser
model = {
	cost				= 11
	buildtime 			= 475
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 33
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 8
	airdefence			= 3
	seaattack			= 13
	subattack			= 0
	airattack			= 2
	shorebombardment		= 3
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 1
	fuelconsumption			= 0
}
# 16 - Nuclear Light Cruiser
model = {
	cost				= 8
	buildtime 			= 400
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 34
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 6
	seadefence			= 6
	airdefence			= 3
	seaattack			= 7
	subattack			= 0
	airattack			= 2
	shorebombardment		= 1
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 1
	fuelconsumption			= 0
}
# 17 - Nuclear Heavy Cruiser
model = {
	cost				= 8
	buildtime 			= 425
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 33
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 6
	airdefence			= 3
	seaattack			= 8
	subattack			= 0
	airattack			= 2
	shorebombardment		= 2
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 1
	fuelconsumption			= 0
}
# 18 - Guided Missile Cruiser
model = {
	cost				= 8
	buildtime 			= 380
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 6
	airdefence			= 3
	seaattack			= 5
	subattack			= 1
	airattack			= 5
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 2
	fuelconsumption			= 2.5
}
# 19 - Nuclear Guided Missile Cruiser
model = {
	cost				= 9
	buildtime 			= 400
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 35
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 7
	seadefence			= 6
	airdefence			= 3
	seaattack			= 5
	subattack			= 1
	airattack			= 5
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 2
	fuelconsumption			= 0
}